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"Gorn, But Not Forgotten"
Star Trek
Video Game
Namco Bandai
Developed by Digital Extremes
Script by: Marianne Krawczyk
Story by: Marianne Krawczyk, Roberto Orci, Alex Kurtzman, Damon
Lindelof, and Mike Johnson
Released April 2013 |
A new intergalactic species called the Gorn
attack the colony of New Vulcan.
Read the story summary of the game at Memory Beta
Notes from the Star Trek Chronology
This story takes place shortly before the
events of
Star Trek Into Darkness. The producers of the
film series have said that this video game story is canon within
the new ST timeline.
Didja Know?
The game itself is called simply Star
Trek. For the purposes of our PopApostle chronology, I've
chosen to refer to the story that makes up the game
"Gorn, But Not Forgotten".
The video game features the voices of the
actors of the movie series set in the Kelvin Timeline.
This game reveals that the planet of New
Vulcan has been founded since the events of
"The Vengeance of Nero"
(as also seen in "Legacy of
Spock" Part 4).
It is established here that Keenser is
color blind.
Didja Notice?
When their game is interrupted by a
call to report to the bridge, Kirk and Spock head there, but
Kirk briefly runs back to the chess game he is losing and
moves one of Spock's pieces! Apparently, when all else
fails, Kirk still cheats, just like at the the Kobayahsi
Maru simulation.
The Enterprise receives a
distress call from Helios Station, also known as Helios 1, a
space station in an unnamed binary star system. The station
may be named for the Helios-1 and Helios-2 spacecraft
launched by NASA in 1974 in cooperation with West Germany;
placed in a heliocentric orbit, they measured the solar
processes of Earth's sun for over 10 years.
A binary star
system is a solar system with two suns orbiting a common
center of gravity.
After receiving the station's distress signal, Kirk and
Spock leave the bridge on a turbolift and head directly to
the shuttle bay. But they left Scotty on the bridge...and
yet he is somehow in the shuttle bay ahead of them when they
arrive! Scotty also briefly makes the same argument to Kirk
that he just heard Spock make to him on the bridge, that he
(Scotty) and a few recruits could handle this mission
without him.
Notice that many of the doorways on
the Helios Station have a triangular design
similar to the Vulcan IDIC symbol
(Infinite Diversity in Infinite
Combinations). A more direct
symbology is also seen on the floor
of the station's turbolift. The
symbol also appears in various
locations in the base on New Vulcan. |
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Kirk performs his patented
drop-and-roll maneuver to avoid the solar blasts during the
solar collector sequence. It's also seen occasionally in
later portions of the game.
Kirk and Spock meet the commander of Helios Station, a
Vulcan woman named T'Mar, who has known Spock since
childhood. Her father, Surok, was also a mentor to Spock in
his youth. It's unknown if this is the same T'Mar seen as a
police officer in the original timeline novel Crisis on
Vulcan.
The Helios Machine is capable of capturing energy from a sun
and using that energy to aid in terraforming a planet (in
this case, New Vulcan), which also means it can be used as a
weapon. This is somewhat similar to the Genesis Device, seen
in the original timeline in The Wrath of Khan. Scotty
compares its power to that of red matter, the artificial
substance that destroyed Vulcan in
"The Vengeance of Nero".
Another unintended side-effect of the Helios Machine is that
it may cause rips nearby in the fabric of space-time.
The tricorders used in the game look similar to the original
series tricorders and like the one seen in
"Operation
Annihilate" Part 1, rather than the more unusual-looking
ones seen in
"Return of the Archons" Part 1 and
"The Redshirt's Tale".
Apparently Kirk had his phaser set to kill when he shoots
the first "disturbed" Vulcan on New Vulcan. He then
recommends that he and Spock set phasers for stun. As a
Starfleet officer, why would he have had his set to kill in
the first place?
Spock says "Osavensu" upon encountering Surok on New Vulcan.
According to some unofficial fan sources on the web, osavensu is Vulcan for "honored
teacher".
The game marks the first appearance of a rifle called a
Vulcan pulse cannon.
The aliens that invade Federation space through the space
rift are the reptilian Gorn, seen in the classic original
series episode "Arena". The video game reveals much more
about the Gorn, including that they are from another galaxy
and are made up of several different species. The original
timeline implied the Gorn were native to the Milky Way
Galaxy (some expanded universe sources citing specifically
the Beta Quadrant).
The Starfleet crewmembers infected with the Gorn pathogen
often try to warn Kirk and the others away, even while
rushing to attack them. This is similar to the actions of
those infected by the neural parasites found on Deneva in
the original Star Trek episode,
"Operation--Annihilate!"
Kirk and Spock make use of portable transporters during the
game. This is the first appearance of such a device in the
Kelvin Timeline ST universe; portable transporters have appeared in
video games and novels of the original timeline.
During the battle against the Gorn on the Enterprise,
Kirk is surprised when a Gorn disappears using a
personalized cloaking mechanism. Yet, he had already seen
the Gorn use personalized cloaking earlier in the game!
When Spock informs Kirk he is attempting a mind meld with
the Gorn lieutenant, Kirk responds, "I know. It's not my
first mind meld, Spock." Kirk is referring to the mind meld
performed on him directly by Spock-Prime in
"The Vengeance of Nero".
Spock implies that the Gorn have conquered their own entire
galaxy.
After passing through the rift, Chekov is left in command of
the Enterprise for the first time in the Kelvin
Timeline as Kirk, Spock, McCoy, and Sulu head to the surface
of the planet Lymax in a shuttlecraft.
During his and Spock's trek through the underground tunnels,
Kirk remarks, "How did anyone ever get by without
tricorders?" This is obviously a play on modern day comments
about technology such as microwave ovens, cell phones, and
ATM machines.
Aspects of the Gorn champion, as well as certain moments of
Kirk's battle against it, are reminiscent of scenes from the
classic Star Trek episode, "Arena".
At one point, Scotty refers to the Gorn as "greenies".
At one point during the Gorn takeover of the Enterprise,
Dr. McCoy exclaims, "Damn it, this is a hospital, not a
shooting range!" as an expansion on his own usual remarks
of "I'm a doctor, not a..."
The Enterprise is badly damaged in the conflict
with the Gorn, including Kirk remote piloting a shuttlecraft
into the bridge in order to wipe out the Gorn command crew
that had taken it over. It seems as if the Enterprise
is taking much more serious damage in this new timeline
under Kirk than it generally did in the original timeline
stories.
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At the end of
the game, Admiral Pike orders the
Enterprise to Nibiru, where
we find it at the beginning of
Star Trek Into Darkness. But this order
also occurs at the end of
"Countdown to Darkness" Part 4!
It might be possible to accept the
order as it appears in
"Countdown to Darkness" Part 4
and assume that the mission to
Nibiru is delayed due to the
reception of the distress signal
from Helios Station at the beginning
of this video game. Although the
Enterprise is now so badly damaged, I
don't know how Starfleet could
legitimately order it on any mission
until it spends a fairly lengthy
amount of time in a repair facility. |
Memorable Dialog
since when am I predictable?.wav
I never concede.wav
the more prudent choice.wav
always makes me nervous.wav
try to live long and prosper.wav
whose idea was this anyway?.wav
I'm glad I'm not a Vulcan.wav
there are few that you do not like, Captain.wav
are you sure that's within protocol?.wav
now there's two of you guys driving me nuts.wav
just some Vulcan problems.wav
they call themselves the Gorn.wav
the usual course.wav
I would assume she has disobeyed your request.wav
some of us have to earn our way.wav
Starfleet's rising stars.wav
kind of like Spock.wav
your keen sense of the obvious.wav
glass half full.wav
voodoo mind meld.wav
she canna take any more of this.wav
I'm a doctor, not a covert agent.wav
you can be a bit of a downer.wav
how did anyone ever get by without tricorders?.wav
how about a little optimism.wav
you didn't happen to sneak a photon torpedo into this
place.wav
Sulu's fencing stories.wav
the lecture is not helping.wav
this is a hospital, not a shooting range.wav
I hate it when you say that.wav
usually your plans involve mindlessly running into
danger.wav
way less Gorn.wav
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